Me? I’m A Monster

Move platforms to create your own path through this surreal dream of growing up.

The worlds are designed to be very interesting with bright colors and many art assets to appreciate.  The player wants to explore just to see all the art hidden around the landscape.

Venture through unique and interesting landscapes!

The main mechanic of the game is the ability to move platforms around the world and create a new path. The puzzles are designed to have multiple=

Move platforms to create your own path!

The final tower level consists of a tower that is full of spinning deadly gears.  The level is designed to look very difficult and chaotic to the player, but still give the player enough direction to get all the way to the top.

Climb the imposing tower in which an evil wizard resides!

Play It:

Videos:

Description:

  • 3D Adventure Platformer targeted at a younger audience
  • Play as a kid that wants to grow up as he dreams of collecting Rawrs that will help him grow up faster
  • Player is able to move platforms around the world
    • Puzzles consist of forming paths to navigate around the colorful landscape
  • Many ways to solve puzzles in a world that was made to feel open
  • Created in 30 weeks
    • 4 students worked on the project for the first 15 weeks
    • 9 students worked on the project for the last 15 weeks

Goal:

  • Create more levels and more interesting puzzles while keeping the game’s core mechanics the same
    • Joined 15 weeks into production cycle
  • Have a full 3D game with at least 30 minutes of gameplay

Outcome:

  • I created 3 very unique levels
    • Space
      • Challenging yet fun due to the openness and with multiple paths the player can take
      • Very creative use of assets to give the player incentive to explore all over the world
    • Pirate
      • Very fun level that had the player ride pirate boats and find a hidden treasure
      • A creepy ghostship flies around the level after coming out of the water, the player can ride on it, but must solve puzzles quickly to stay on
      • Level was cut due to programming issues and scope for artists
    • Tower
      • Challenging level, but gives the player direction by having paths of collectible crystals
      • Many areas the player can lose lives, so there is a lot of tension on them to not mess up in this overwhelming tower of gears
      • Boss fight at the top that includes 3 different puzzles
  • We have well over an hour and a half of gameplay with replay value to collect all the achievements,  extra rawrs, and crystals

My Roles:

  • Level Designer for the last two levels of the game
    • Designed world description
    • Art asset lists
    • Puzzle design and layouts
    • Level Population
      • Used simple art assets created by artists to create complicated interesting landscapes
    • Tweaking and playtesting to make sure players find the levels difficult, but have direction and don’t become lost
  • Game Designer
    • Helped the lead designer make design choices having to do with UI, achievements, unlockables, and other aspects of the game

Team Size:

  • 2 Designers
  • 1 Project Manager
  • 4 Artists
  • 2 Programmers

Release Date:

  • 5/1/10

Documentation: