Regrowth

In a colorless world, how bright are your decisions?

Solving puzzles in ways that harm the environment causes the world to lose its color.

Environmental harm leads to a colorless world

The player has six unique plants to solve puzzles with. Some will cause the world to grow brighter and some will make the world grow dull.  Example: the gear plant can be used to fix the clock, or the fire plant can be used to burn it down.

Unique mechanics for each of the six plants

First screen. The player can drain the river, or plant a spring seed and jump over it.

Multiple ways to solve most puzzles

Video:

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Walkthrough

Description:

  • Point and click Flash game
  • Stars a seed whose goal is to create a better world for it to be planted it
  • The player is faced with a puzzle that has two solutions on most screens.
    • Environmentally friendly solution
      • Difficult to figure out
      • Results in a brighter world
    • Environmentally harmful solution
      • “Easy way out”
      • Results in the world becoming grayed out
    • After a while the player notices their world is either gray-scaled or bright
  • No text in the game
    • Dialog is shown with icons
    • Can be enjoyed by anyone around the world
  • Game restarts on its own to show cycle of life and destruction and how people affect the environment

Goal:

  • Complete a 2D flash game in 15 weeks with a team of 4 students working 10 hours a week for a class while studying abroad in Montreal, Quebec

Outcome:

  • Sponsored summer of 2009 by www.ponged.com
    • Over 70,000 plays just on the sponsor’s site alone
    • It is also on at least 10 other sites that all have thousands of plays logged for it
  • Won an art game competition
    • Displayed during the Game[Life] exhibit at the Firehouse Gallery (a contemporary art gallery) in Burlington, VT along side other art games including Braid, Flower, etc.
    • The game recieved a lot of praise at the show and showed that it can be appreciated for not only the addictive and fun aspects, but the artistic and meaningfulness  as well.

Regrowth being enjoyed at the Firehouse GalleryMy Roles:

  • Designer
    • Collaborative Process for overall design of the game
  • Level Designer for half of the screens
  • Lead Programmer

Team Size:

  • 2 Designers
  • 2 Artists

Released:

  • 4/30/09

Documentation:

Quotes From Some Reviews:

  • “10/10.  Interesting and very thought provoking. Excellent point and click game.” ~ NewGrounds Review
  • “A very unique idea, easy game play, and nice graphics make this a great game.” ~ NewGrounds Review