is it time?

When is life not worth living?

The only source of food the player receives is from their daughter who only visits for a few minutes a day.  Some days she only drops off one meal leaving the player to feel very unloved.

The player is alone and must rely on others

As the game progresses, the room gets darker and darker and words become less and less understandable.  Every few days the furniture is different than how the player remembers it the day before.  All this combined makes it very hard to survive towards the end of the game.

Furniture moves and get words less understandable

Every time the player falls asleep, they are prompted with the question of "is it time?"  They can pick no and continue living the pointless life or pick yes and have the game end.

Every night the player must decide if they should die

Video:

Play It:

Description:

  • Play as an old woman after her husband dies and her daughter no longer has time to take care of her
  • The message of this game deals with old age and when life’s not worth living
    • Brings up the question of if there is there any point to being alive when you’re so old, lonely, and have nothing to live for
    • As life gets harder to live and you lose your sight, hearing, and memory, why fight to stay alive?
  • In the game, the player feel alone, unloved, always needing to fight to stay alive
    • There also is no rewards for staying alive except for watching the days pass by, so why even bother?
  • This game is based off of my grandmother who is alone in her house from 7AM – 7PM every weekday
    • The idea for this game came from something I heard her say while laying alone in bed, crying a little. “When will it be my time to be with you again, Armond?” This quote has stuck out to me ever since. It seems like there is no point to her life and that she is just lingering, waiting for her time to come to be with her husband again.

Goal:

  • Create an art game that is meaningful to me and can cause a player to feel emotion and/or think about life issues
  • Created for the Game[Life] competition (My game Regrowth won the competition) at the Firehouse Gallery in Burlington, VT

Outcome:

  • The game has been called “art” by everyone that has played it
  • Player’s can relate to the character and definately feel emotions while playing
  • It is based off of a family member of mine so it is very meaningful to me

My Roles:

  • Creator

Team Size:

  • 1 Creator

Released:

  • 1/15/10

Documentation: